![]() During my tests, I always found a game in no time and usually each match would wrap up within ten minutes. If the local competition is not up to snuff, there’s always online multiplayer to seek out worthy opponents. This is probably one of the best ways on how not to make a party game.Ĭombine that with the frenetic gameplay, it would take a resilient group of gamers many rounds before they get a good idea of how to get around the battlefield. The upside of Mushroom Wars 2 is that it affords three other friends via local multiplayer, and there’s very little hand-holding for anyone getting into the game for the very first time. This issue is further compounded if you’re looking to play this title with friends for the very first time. It’s largely left up to players to figure out what abilities work best in a variety of scenarios. The concern here is that while heroes add a much-needed depth to the game, there is little to no explanation what abilities each hero has and their use case. The lack of unit variety might be a big contributing factor and Mushroom Wars 2 tries to mix things up by introducing hero powers into the game. There is a good amount of missions to burn through but it starts to feel a tad repetitive, despite the length of the campaign. The singleplayer campaign is a straightforward affair and introduces new concepts and buildings to players in a friendly manner. Thus, there is a good incentive to keep the momentum up as opposed to staying back and building up forces on the map. The higher the morale, the better the troops attack and defend. Send in a slow trickle of troops and you’ll only be serving to help build up the opponent’s morale bar. While one could always slowly whittle away at an opponent, there are key mechanics in the game which encourage decisive victories. In doing so, this will likely leave their rear open to attack and an opportunistic opponent might sweep in from the back to claim unprotected resources thus kicking off a tug of war. If players are looking to control key positions, it is likely that they would usually throw the bulk of their forces to secure a victory. ![]() Over time, players would eventually deduce from visual cues if key positions of the map are heavily defended or ripe for the taking. In the absence of fog of war, there is a distinct lack of information on the battlefield to give players a good sense of their opponents’ strength. Over time, it becomes a juggle to manage between having a strong overwhelming force or upgrading your buildings with the same troops to ensure the empire remains firmly in your grasp. For most of the game, players will be maneuvering around the battlefield grabbing as many structures as possible to eventually overwhelm the opposition. Troops are created automatically from the base village structure over time, and will be used as a resource for building upgrades. Unlike traditional RTS games like StarCraft, there’s no need for resource gathering. Build up your army, control points within the battlefield, and defend your positions as your opponent seeks to do the same. Its premise is far simpler, and if you’re familiar with the board game Risk, Mushroom Wars 2 is pretty much built upon that same backbone. ![]() Mushroom Wars 2 isn’t the same type of RTS game that was popular a few generations ago. Mushroom Wars 2 probably found itself on the right console at the right time, and its frenetic gameplay certainly makes for maximum entertainment in the living room. With the arrival of the Nintendo Switch, it would seem that many indie titles are being granted a new lease of life.
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